Multi-Gaming Community

Introducing TF2 Warcraft 3 mod

IP: 85.17.60.96:27045
Server name: SpecialAttack.net :: Warcraft 3 mod

The game mode: The mod creates 8 special races. Each of this races has special abilities which can be earned by earning experience points. The points will allow you to upgrade your abilities to several levels up making them better each level. The server will contain "long term XP" which means your experience points will remain available after you disconnect. As we're currently in testing phase we cannot guaranty that your XP will be save. If the mod will stay depends on its success.

More information on the class races can be found here.

You will also have a shopmenu available which allows you to buy extra features. These features can be bought with credits earned ingame.

More information on the shopmenu items can be found here.

Below you will find a set of user commands you will need to use or bind:

  • War3menu - Opens the War3: Source menu, giving access to most avaliable commands
  • War3help - A help menu
  • Changerace - Opens a menu for the player to change race
  • Skillsinfo - Displays skill information about your current race
  • Resetskills - Resets your current classes skills, so you are able to respend the skill points
  • Spendskills - Spend any avaliable skill points you may have
  • Showskills - Shows your current skill levels
  • Shopmenu - Opens a shop menu where you can buy addons for your race such as, extra health or speed
  • +ultimate - Allows you to use your races ultimate, if applicable (bind this to a key)
  • +ability - Allows you to use your races ability, if applicable (bind this to a key)

You can provide feedback and bug reports on our forums in this topic.

TF2 Warteam update

It's time for a tf2 warteam update. Leagues and cups have started and SpA will participate in most of them.

First of all, the divisions and fixtures for the biggest European tf2 league, etf2l, are out. SpA is at division 2a and the games will start next week. There will be many interesting games so stay tuned.

div2a

The etf2l has already running the 5th cup. We have won at Round 1 game and now we are at Round 2. You can find the cup tree here.

You can find all our next games at etf2l (league and cup) at our etf2l profile page.

The wireplay league has started already. We have won our first 2 games so far at Premier Division. Check the tables here.

We have signed up for eSports League too. Divisions aren't out yet but you can check out the esl season 5 page.

Last but not least, it's the Esports Heaven cups that are often held. We participate at all cups there (most of them are 1 day cups or last 2-3 days). The tournaments page is here. New cups are added very often.

Stay tuned for our coming matches. Most of the games will have sourcetv available so you can watch us playing. Stv is published at the match page on specialattack.net

L4D2 modified servers madness – status update

A few weeks back we posted a news item on a new experimental server for L4D2 (see below). Now a few weeks further it’s time for a status update.

When running L4D2 modified servers we found that it’s extremely difficult to modify this game without creating a million and a half new bugs. With every new thing we changed or implemented 10 others broke.

We now arrived in a stage were the servers are pretty much stable and were the basic modifications work (more or less). Sometimes we still see occasional crashes and mass disconnects, but way less than at the beginning.

Some of the basic features which now work and caused a lot of troubles are listed below:

-          Fixed extra medpacks not spawning for extra survivors
-          Fixed super Tank HP not being set correctly (Tank now spawns with 15000 HP)
-          Fixed mass disconnects at game end (map switch bug from final stage in last campaign to the first stage in the first campaign)
-          Removed smoker cloud damage (plugin has a nasty memory leak)
-          Fixed ability to move around as smoker while holding on to a survivor
-          Fixed ghost spawn in some final stages
-          Added AFK manager (You’re permitted 20 sec AFK time before move to spec, then 4 more minutes before getting kicked)
-          Added !team and !idle commands (idle time cannot exceed kick time by AFK manager)
-          Added 2 more servers based on 10 vs 10 (Servers can be joined trough the steam group or the quick links in the server monitoring module at the right side of this page)

We’ve also send out a mail to VALVe requesting an unlock of the network settings. The rates are currently limited and it prevents us from adding more zombies and lowering the overall pings. We received a reply that they will investigate the request.

We’ll still be working on the servers continuously to add new features and fix existing bugs. We’re also working on implementing reserved slots for the servers and porting over the SpA points system to L4D2. If required we’ll setup more modified servers and perhaps also with different type of configuration settings.

Enjoy playing and keep an eye out on this site for more server news and updates.

Left4Dead 2 – 9 versus 9 madness

We have launched a heavily modified L4D2 server providing space for up to 18 players simultaneously .

The server can be best explained as some sort of L4D2 / TF2 alike combo were you can join and leave as you please. By leaving in the middle of a campaign you do not mess up the game for the other players as would happen in a normal versus game.

The game is modified to spawn more zombies per horde (60), spawn super tanks (around 12000 HP), permit special infected selection, and more to make the game difficulty challenging enough.

You can connect to the server in several ways;

1) Join our steam community group, and in L4D2 choose ‘Steam group servers’ in the L4D2 main menu. In the list search for the “9vs9 SpecialAttack.net :: L4D2 Super” server.

2) Click this link in windows

3) Connect directly using your console: “connect 85.17.60.96:29034”

4) Ask a friend to connect and join trough steam friends.

If a player has issues joining the server you might want to send them an invite or tell them to press ‘join game’ on your steam friends user info.

We’re still busy on the servers development so small changes might occur. The overall state on the server is pretty much how it should be.

Enjoy the fraggin madness!

Left 4 Dead 2 private server changes (testing)

We’ve split off the private servers on MrBlonde from the main fork. The private servers now run in a separate fork of 4 instances. This permits us to play around a bit with the settings without messing up the public servers.

Some changes we’ve made are;

- Permit 2 spectators per server (community request)
- Permit normal ghost spawns during finale (community request)

The server still requires testing and feedback. The server can be reached using the temporary search key “specialspec” (sv_search_key specialspec). Connecting to the spectator slot is most likely done by using the following command in your console: connect 85.17.60.96:29034

#edit
These changes have been rolled back. Their not suitable for normal L4D2 servers.

Christmas war results

The little christmas competition is over, here are the winners:

Top 3 (slot for 3 months, spraypermit and classlimiter immunity for 1 month)

WildBlaze (1305 kills), Sparks (1091) and Dunken (1033)

Top 10 (slot, spraypermit and classlimiter immunity for 1 month)

 digg (955), Gainy (886), Magma (833), Pestilence (808), Penis (659), TeB (651) and Dekar (507)

Top 24 (spraypermit and classlimiter immunity for 1 month)

Grimz (492), [GDC]Nekrataal (490), Juppé (486), techno6666 [PL] (484), Malk (451), P'Lecki (432), Axeli (431), Murk (408), U² SoniX^ (407), ^_^ (407), Jmalky (400), Takatu (392), Yellow™ (357) and Bart (349)

 

Congratulations! Enjoy your features. If you have any complains (like I gave you too short slot) please PM me on steam.

SpecialAttack Christmas Party!

Santa has stopped by SpecialAttack headquarters and since you were all nice this year he left a bunch of presents for you! Prepare for some awesomeness in the following days:

 

Twice as many points-per-donation rate (Today, 21.12 - New Year, 31.12)

 Starting from now until the new year, you will receive twice as many SpA-points for every euro donated - that's 60 points / €.

Doubled rewards for playing on SpA servers (Thursday, 24.12 - Saturday, 26.12)

On Christmas Eve you will get 1 SpA-point for every seven and half minutes of playtime on our servers!

Partymode (Wednesday, 23.12 -  Sunday, 27.12)

Since party hats are the closest thing TF2 has to Christmas we will enable partymode on our servers so you can have fun blasting enemies into presents and balloons.

This is WAR SPECIAL WAR! (Wednesday, 23.12 - Sunday, 27.12)

Along with the partymode we will be running a small competition. The top 24 players with most kills in this time period will receive a spray permit and class-limiter immunity for 1 month. Get in the top 10 and we will throw in a reserved slot for 1 month. And for the best 3 of you the slot will last not one, not two but three months! Are you still reading this? Time for some practice!

SpA #1 stays in the 2nd Division

The 6th Season of ETF2L, the largest competitive TF2 League, is over.

We performed decent I wanna say. We could have done better when looking at the scores of the matches we played. Even the lost maps where mostly only 1 or 2 points difference. But after roster problems with our scouts, our star-player kukkye was temped to try out his amazing skills for a potential division one team next season and our second scout Relentless needed to be replaced because of computer problems. But the replacement, nemppu, isnt the most on timed and motivated player but his skill helped us. Also our second soldier was changed from futari to Minimoose, who played scout before becoming our roaming soldier. But at least our leaders, Noxious (demo), needy (pocket-soldier) and me (medic) played another season without major issues.

Lets have a look at the games (skip it if you dont like details) :

1st week against Carpe Diem, we won in a close match badlands 4-3 but lost 3-0 on granary because our pushes failed at that time, but nevertheless this was a good start .

2nd week against Precursors of Death, we drawed again in a close match badlands 1-1 but lost 4-2 on freight, I dont really remember freight, but I know that nemppu was missing without excuse.

3rd week against Blight Gaming aka Team Celsus, we drawed on granary 3-3, even we leaded 3-1 (mostly because nox imo :P) and we lost gullywash 2-3 where we can blame needy's mumble which crashed and therefore he didnt heard me shouting PUSH.

4th week against noname, we won both badlands 5-3 and 5-0, but later the team dropped so sadface.

7th week against r@ts, we lost gravelpit 0-2 even we had some good defense our offense failed. On gullywash, we were leading 2-1, when our medic timed out and so with 5vs6 they easily drawn it, next round we won the middle fight and nearly capped the 4th point, too. But their demo dropped and they not like we paused the game which is against the rules and so after the pause they again had a demo and we failed to get their 5th point. But because of breaking the rules, we got a 3-2 default win here. As far as I know r@ts didnt know about the rule but because we played and lost a complete round with 5vs6 and they only played 5 sec without a player, I think we deserve the victory.

5th week against eL Diablo's Brigade, we lost far too often the middle fight on today's double-freight. And you cant really push out on the map, so with the leading, they mostly ticked the time away and so we lost the first map 1-2. On the second freight, we tryed everything but failed totally 1-6 was the result.

9th week against hb0da, we played strong on badlands, but their FaN scout, killed our medic 3 times with Uber and so it was 4-4 till the last round. And we after were pushed back to our last, we managed to get back our 2nd point, but they have sent a scout to our last and while capping our second and we went back, we came too late and lost the map 4-5. Now it was turbine time, because of the failed badlands we missed our start and hb0da leaded fast 3-0, but then we managed to come in our game and won clearly 9-4.

That was a season review.

But because of some dropped teams (no week 6 and 8) and the other problems we had, we finished only tied with hb0da on 5th place and ETF2L decided to let us play for it, because the 6th place has to go to the relegation. So again we need to play hb0da, this time on badlands, gravelpit and 3rd map granary in a best of three match.

Badlands was very close, 2-2 after 20 mins. But we lost the next round, and tryed out amazing stuff on middle the following and of course we failed, so in the end, 2-5 was the score.

Gravelpit, we defend first (B) and they won in ca. 6 mins all points which isnt either good or bad. But we were strong on our push on B first and got A very easy aswell and even we failed a bit on C, with 3 mins to try we made it. Second round we attacked first and had some problems to get B, because of their sentry and made A-B-C in 7 mins or so, but this time we failed to hold B, and they beat our time clear with 4 mins. Because best-of-three, another round was played, again we defended first with ca. 6 mins. We went the safe route, A first, B second and then attacking from A to C, but it took too long and we only had 2 mins left to get C. Our first Uber-push failed and so we had to try it without, and I dont know how, but we killed most of them even we died too. But because the attackers have better spawning times, we were again on C while they only were 2 up and so we capped it with less than 20 sec remaining. Awesome, we made it to the decider map.

Granary, I would like to make it exciting, but it wasnt, we simply raped them 6-1.

Because of that decider match won we are 5th place and can play a second, hopefully a bit more successful, season in division 2.

Cheers

Salut, _9mmNL’s server

After having sponsored us room on a rented server for several years, SpecialAttack member _9mmNL_ has decided to cancel the subscription due to needing his money for a newly bought house (congratulations on the house by the way  :D ).

This means our remaining 4 public L4D1 servers will be shut down. We’ll still host a few private L4D1 servers in case anyone wants to play a game (which doesn’t appears to be so, all people seem to be hooked at L4D2 anyway and we got plenty of servers for that  :P ).

We would like to thank _9mmNL_ a lot for letting us use his server. The machine first served as TF2 server, and later on it hosted our 4 highest ranked and most active L4D1 servers.

Mumble updated (2)

Mumble 1.2.0 has officially been released (final version, non beta). We’ll be upgrading the server tonight.

Your beta clients will most likely be able to connect to the server without a problem, but we’re advising to upgrade to the latest version anyway.

You can grab your copy of Mumble 1.2.0 right here.

Syndicate content