I am sure everyone curses at the Left 4 Dead lobby system. To me it seems like Valve just HAD to get the game out before the christmas sales, and - perhaps for the first time ever - this has infected the performance greatly.
Aside from the major server handling issues, I have a huge problem with the Versus gamemode. Sure it's fun, but it's too random. I played a game where my team would meet the tank early, in very confined spaces, and get the witch soon hereafter, in a location where you would have to kill her. The other team, however, met their tank in possible the easiest locations ever, after they had just recieved their guns, meaning the tank went down very fast. The location of "their" witch would always be in some useless room, that they did not even have to enter. I seem to get a lot of this lately.
What is the purpose of both the tank and the witch in a versus mode anyway? They are way too random, and they often contribute to lucky whipeouts. If I had anything to say at Valve, the witch should be removed completely from Versus mode, and the tank should only be available at the campaign finales.
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