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Here are a bunch of graphs from our monitoring system. Our techteam has created all sorts of scripts to graph the performances of pretty much anything we want. We use all of this continuously gathered data to improve the performance of our services. Currently our techteam is still working on creating extra graphs for other things we want to monitor. In the future you can see all these graphs live on a performance section on our website.


































Comments
Re: Performance graphs
9. June 2009 - 3:02 — Lim-DulNerd porn!
Re: Performance graphs
24. June 2009 - 22:38 — [SpA]Scatterbrainjust a quick question - do the big dips in FPS on some graphs actually transalate to any real in-game slowdown client side? I could be reading this completely wrong though, I'm clueless when it comes to this sort of thing. the reason I ask is is that it looks like really sudden dips, but they pick themselves up again quite quickly, and I though I would've noticed these spikes if they had any effect from my end.
Re: Performance graphs
8. July 2009 - 17:33 — [SpA]SaintKThe FPS drops do not affect the server as long as the FPS remains above 66 (the server only handles 66 ticks at max due to engine limitations).
Re: Performance graphs
8. July 2009 - 17:34 — [SpA]SaintKThe FPS drops do not affect the server as long as the FPS remains above 66 (the server only handles 66 ticks at max due to engine limitations).
And sometimes the 'stats' command doesn't work so the monitoring records '0' fps, which is obviousely wrong. This can happen during mapchanges etc.