Multi-Gaming Community

Team Fortress 2

Introducing TF2 Warcraft 3 mod

IP: 85.17.60.96:27045
Server name: SpecialAttack.net :: Warcraft 3 mod

The game mode: The mod creates 8 special races. Each of this races has special abilities which can be earned by earning experience points. The points will allow you to upgrade your abilities to several levels up making them better each level. The server will contain "long term XP" which means your experience points will remain available after you disconnect. As we're currently in testing phase we cannot guaranty that your XP will be save. If the mod will stay depends on its success.

More information on the class races can be found here.

You will also have a shopmenu available which allows you to buy extra features. These features can be bought with credits earned ingame.

More information on the shopmenu items can be found here.

Below you will find a set of user commands you will need to use or bind:

  • War3menu - Opens the War3: Source menu, giving access to most avaliable commands
  • War3help - A help menu
  • Changerace - Opens a menu for the player to change race
  • Skillsinfo - Displays skill information about your current race
  • Resetskills - Resets your current classes skills, so you are able to respend the skill points
  • Spendskills - Spend any avaliable skill points you may have
  • Showskills - Shows your current skill levels
  • Shopmenu - Opens a shop menu where you can buy addons for your race such as, extra health or speed
  • +ultimate - Allows you to use your races ultimate, if applicable (bind this to a key)
  • +ability - Allows you to use your races ability, if applicable (bind this to a key)

You can provide feedback and bug reports on our forums in this topic.

TF2 Warteam update

It's time for a tf2 warteam update. Leagues and cups have started and SpA will participate in most of them.

First of all, the divisions and fixtures for the biggest European tf2 league, etf2l, are out. SpA is at division 2a and the games will start next week. There will be many interesting games so stay tuned.

div2a

The etf2l has already running the 5th cup. We have won at Round 1 game and now we are at Round 2. You can find the cup tree here.

You can find all our next games at etf2l (league and cup) at our etf2l profile page.

The wireplay league has started already. We have won our first 2 games so far at Premier Division. Check the tables here.

We have signed up for eSports League too. Divisions aren't out yet but you can check out the esl season 5 page.

Last but not least, it's the Esports Heaven cups that are often held. We participate at all cups there (most of them are 1 day cups or last 2-3 days). The tournaments page is here. New cups are added very often.

Stay tuned for our coming matches. Most of the games will have sourcetv available so you can watch us playing. Stv is published at the match page on specialattack.net

Christmas war results

The little christmas competition is over, here are the winners:

Top 3 (slot for 3 months, spraypermit and classlimiter immunity for 1 month)

WildBlaze (1305 kills), Sparks (1091) and Dunken (1033)

Top 10 (slot, spraypermit and classlimiter immunity for 1 month)

 digg (955), Gainy (886), Magma (833), Pestilence (808), Penis (659), TeB (651) and Dekar (507)

Top 24 (spraypermit and classlimiter immunity for 1 month)

Grimz (492), [GDC]Nekrataal (490), Juppé (486), techno6666 [PL] (484), Malk (451), P'Lecki (432), Axeli (431), Murk (408), U² SoniX^ (407), ^_^ (407), Jmalky (400), Takatu (392), Yellow™ (357) and Bart (349)

 

Congratulations! Enjoy your features. If you have any complains (like I gave you too short slot) please PM me on steam.

SpA #1 stays in the 2nd Division

The 6th Season of ETF2L, the largest competitive TF2 League, is over.

We performed decent I wanna say. We could have done better when looking at the scores of the matches we played. Even the lost maps where mostly only 1 or 2 points difference. But after roster problems with our scouts, our star-player kukkye was temped to try out his amazing skills for a potential division one team next season and our second scout Relentless needed to be replaced because of computer problems. But the replacement, nemppu, isnt the most on timed and motivated player but his skill helped us. Also our second soldier was changed from futari to Minimoose, who played scout before becoming our roaming soldier. But at least our leaders, Noxious (demo), needy (pocket-soldier) and me (medic) played another season without major issues.

Lets have a look at the games (skip it if you dont like details) :

1st week against Carpe Diem, we won in a close match badlands 4-3 but lost 3-0 on granary because our pushes failed at that time, but nevertheless this was a good start .

2nd week against Precursors of Death, we drawed again in a close match badlands 1-1 but lost 4-2 on freight, I dont really remember freight, but I know that nemppu was missing without excuse.

3rd week against Blight Gaming aka Team Celsus, we drawed on granary 3-3, even we leaded 3-1 (mostly because nox imo :P) and we lost gullywash 2-3 where we can blame needy's mumble which crashed and therefore he didnt heard me shouting PUSH.

4th week against noname, we won both badlands 5-3 and 5-0, but later the team dropped so sadface.

7th week against r@ts, we lost gravelpit 0-2 even we had some good defense our offense failed. On gullywash, we were leading 2-1, when our medic timed out and so with 5vs6 they easily drawn it, next round we won the middle fight and nearly capped the 4th point, too. But their demo dropped and they not like we paused the game which is against the rules and so after the pause they again had a demo and we failed to get their 5th point. But because of breaking the rules, we got a 3-2 default win here. As far as I know r@ts didnt know about the rule but because we played and lost a complete round with 5vs6 and they only played 5 sec without a player, I think we deserve the victory.

5th week against eL Diablo's Brigade, we lost far too often the middle fight on today's double-freight. And you cant really push out on the map, so with the leading, they mostly ticked the time away and so we lost the first map 1-2. On the second freight, we tryed everything but failed totally 1-6 was the result.

9th week against hb0da, we played strong on badlands, but their FaN scout, killed our medic 3 times with Uber and so it was 4-4 till the last round. And we after were pushed back to our last, we managed to get back our 2nd point, but they have sent a scout to our last and while capping our second and we went back, we came too late and lost the map 4-5. Now it was turbine time, because of the failed badlands we missed our start and hb0da leaded fast 3-0, but then we managed to come in our game and won clearly 9-4.

That was a season review.

But because of some dropped teams (no week 6 and 8) and the other problems we had, we finished only tied with hb0da on 5th place and ETF2L decided to let us play for it, because the 6th place has to go to the relegation. So again we need to play hb0da, this time on badlands, gravelpit and 3rd map granary in a best of three match.

Badlands was very close, 2-2 after 20 mins. But we lost the next round, and tryed out amazing stuff on middle the following and of course we failed, so in the end, 2-5 was the score.

Gravelpit, we defend first (B) and they won in ca. 6 mins all points which isnt either good or bad. But we were strong on our push on B first and got A very easy aswell and even we failed a bit on C, with 3 mins to try we made it. Second round we attacked first and had some problems to get B, because of their sentry and made A-B-C in 7 mins or so, but this time we failed to hold B, and they beat our time clear with 4 mins. Because best-of-three, another round was played, again we defended first with ca. 6 mins. We went the safe route, A first, B second and then attacking from A to C, but it took too long and we only had 2 mins left to get C. Our first Uber-push failed and so we had to try it without, and I dont know how, but we killed most of them even we died too. But because the attackers have better spawning times, we were again on C while they only were 2 up and so we capped it with less than 20 sec remaining. Awesome, we made it to the decider map.

Granary, I would like to make it exciting, but it wasnt, we simply raped them 6-1.

Because of that decider match won we are 5th place and can play a second, hopefully a bit more successful, season in division 2.

Cheers

This weekend only, koth_harvest_event for 1 SpA point!

We're joining VALVe in their Halloween celebrations. This weekend only, koth_harvest_event for 1 SpA point!

[SpA] Warteam #1 Update

Hello everyone! It is time for another update! I hope you take the time to read this because it took a bloody long time to write :D

  After the previous season of ETF2L (5) we ran into a few problems, one of the most significant being line up issues. Relentless was unable to play for a few months due to his computer exploding and for 5 weeks after that I had to play scout, which wasn't ideal. There was no point training so much without a full-time scout so we started trialing. The need for this was because Acer had already failed at fixing Rele's computer once, so we didn't know how long he would be incapacitated for.

  Trials went well at first, with some experienced scouts showing interest in joining the team. Most, if not all, fitted the skill requirements but many just didn't fit into our style or just weren't vocal enough to pair up with cookye. Luckily Nemppu trialed, we were wary at first, since having another Fin in the team pretty much guarantees a fold, but we decided that we could take that risk and recruited him after just a few games. Scary, a long time merc for us, also joined as a back up scout.

  Finally we had a team sorted, although we had already missed a few game deadlines of esl and wireplay. Somehow our leaders managed to postpone every one so we could play them after needy got back from his holiday. Altogether our pre-season training hasn't been as extensive as we would have hoped, but we have shown that our form is good after some surprising results, for example our latest wireplay league match against overGame, the team we came second to in the last ETF2L season (granary is one of their strongest maps).

Follow our results on:

ETF2L Season 6

ESL Season 4

Wireplay 6v6 (The Wireplay website is awful, so I can only link you to the tables)

Wish us good luck! <3

SpA+Community Pickups!

What? - playing competitive TF2 pickup-games (6vs6 (mostly), 7vs7, Highlander etc) for fun and general shits and giggles. Usually for about an hour, maybe less, maybe more!

Who? - Anyone!  

Where? – Right here

When?
- the beauty of this is that you can grab a few guys and get a game whenever you feel like it, but to get (and keep) the ball rolling we should aim to play fairly often on Saturdays/Sundays, 8/9pm CET.

Where do I sign up?Click me and find out!

Short notice SpA vs Comm match 17-10 @ 20.00 cet

All info & signups can be found right here.

Some server changes & fixes

We have applied some fixes and changes to some of our servers;

- Added melee only plugin on the TF2 presents server; runs from Saturday morning 5:00 till Monday morning 5:00
- Added randomizer plugin on the TF2 presents server; runs from Monday morning 5:00 till Saturday morning 5:00
- Fixed stickie damage blocker on bball2 servers 1,2,4,5 and 6

A small update on our new server;

All hardware has been delivered. On building we ran into a small issue – the PSU was ordered incorrectly. We’re currently awaiting the delivery of a new PSU so we can continue building our latest and most powerful machine.

Servers maintenance roundup

-          Removed KOTH server 2
-          Removed no crits server
-          Added sv_pure mode 1*
-          Disabled stickie damage vs enemy’s on bball2 servers
-          Updated sourcemod (twice) on all servers
-          Added new maps to map rotation (from latest classless update)
-          Added new maps to SpA points menu (+3 retries)
-          Fixed !servers command not displaying servers properly
-          Fixed suddendeath melee plugin
-          Fixed classlimiter plugin
-          Fixed fast respawn plugin

All known bugs are fixed. If you encounter any new bugs (or forgotten once) please report them on our forums.

*  sv_pure mode 1 prevents skin hacking, it should still permit legit custom skins. If the server kicks you because of sv_pure mode and you believe your skin is legit please report a bug.

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