
[DD]: Vindicate point with disembowlment device
Hello
everyone! It’s high time we gave you an update on the adventures of the
Specialattack Beta Bunnies and the Specialattack Community Highlander team, and
our escapades in the ETF2L Highlander Challenge League!
NoNoice is
more qualified than I am to give you the full Bunny lowdown, but I’ll furnish
you with the basics anyways. The Beta Bunnies have been playing 6vs6
competitive pickup games together for a while now, somewhere around a relaxed
div 6 level – the sort of team that the Highlander league caters perfectly for.
Expanding their roster to include enough players to comfortably fill a nine-man
(and lady!) team, they were eager and raring to go; as proved by the veritable
mountain of practice matches they played beforehand. However, the group that
they were placed in was one of four teams instead of three. In other words,
they had one more team to compete with than most other people in the
tournament. To progress to the next round, they had to come out on the top spot
– already they had to fight an uphill battle. Sadly, a mixed bag of match
results was not enough to see them through to the playoffs, and amidst
controversy over their opponent using a banned weapon, they have slid out of
the competition. Nonetheless, they finished a respectable second place in their
group, and scored some impressive results, including beating Polish Fun Team so
hard that they rage-quitted halfway through Granary.
Commiserations
guys - sorry to see you go so early, especially given how eager and organised
you were from the start. We need a SpA|com vs SpA|beta rematch to cheer you up,
and we’ll make it a proper one this time :D
Now for the
Specialattack Community team – a tag that was pretty much stolen from the
SpA|com group when we saw that the team would be a mix of both SpA’s and
community members. A team cobbled together by myself and Hofven, we aim to kick ass and chew bubblegum have fun.
So far, the ass-kicking bit has been pretty successful, but it was a slow
start. We had only got in one practice match together before our first league
game, and we came out with an overall tie as a result (highlights: holding the
final cap of Badwater for approximately forever, and the epic 20 minute
battle that was the first round of Granary (we proceeded to win it 4-0)). It
was all a bit hairy. However! We put in loads of practice and got our act
properly together, and I can say with confidence that we’ve improved a lot
since that first league match. As a result, we returned to play the same team
on the same maps in the group’s tie-breaker, with resounding success
(highlights: holding the second cap of Badwater for approximately forever, and our 5-0 stomp on Granary, which we now call our favourite
map (sadly, it won’t come up again until we reach the semi’s/the finals)). The
other group game we played was a… thorough, shall we say, steamrolling. As in,
us capping the whole of Dustbowl first stage in 51 seconds, and them not managing
to take the first point. To their credit, they were very good sports!
And with
that, we’re out of the group stages and into the last 256, although we’re sad
that our pals in Beta couldn’t join us. What’s next for the community team,
then? Well, to give you an educated guess, we’ll probably be playing the next league
match sometime roundabout the weekend of the November 14th, with a
practice/ladder match or two between now and then. Hopefully we’ll be able to
provide you with Source TV IP’s sometime before we play so that you can come
and cheer us on; we’d love to have your support.
To finish
this off; firstly, thank you to everyone that has merced for us, especially those who did so on
a very short notice, and I’m sure that the Beta guys will echo those sentiments.
We really appreciate you taking the time to help us out, and we hope that you
had as much fun as we did. Secondly, I’m pretty sure that I’m not just speaking
for myself when I say that we love this highlander stuff. Playing TF2 this way
is, quite simply, where it’s at; given an organised and competitive edge, yet
with more fluency, openness, accessibility and more sheer fun than 6vs6
has ever provided. We hope to keep on rolling (haw haw) for a long time yet!